school Project
RTS Template SD Scalda
This project is a Real-Time Strategy (RTS) Tower Defense game built in Unity. The game features a wave-based enemy spawning system, AI pathfinding using Unity's NavMesh system, and a player-controlled camera. Players can strategically place turrets on designated platforms to defend against waves of enemies.
Project Overview
This was a fun learning project to get more comfortable with Unity. I focused on setting up a few core mechanics:
- Enemy Spawner: Created a system that sends out waves of enemies.
- Basic AI: Used Unity's NavMesh to make the enemies follow a path from their spawn point to the goal.
- Player Interaction: Wrote a script to let the player place turrets on designated platforms.
- Simple UI: Put together a basic main menu to start and quit the game.
It's a straightforward project, but it was a great way to get hands-on experience with some important game development concepts.
Project Information
Category
school Project
Status
Archived
Created
September 18, 2025
Last Updated
September 18, 2025
Technologies Used
Unity
C#
Gitbook
