school Project

RTS Template SD Scalda

This project is a Real-Time Strategy (RTS) Tower Defense game built in Unity. The game features a wave-based enemy spawning system, AI pathfinding using Unity's NavMesh system, and a player-controlled camera. Players can strategically place turrets on designated platforms to defend against waves of enemies.

Project Overview

This was a fun learning project to get more comfortable with Unity. I focused on setting up a few core mechanics:

  • Enemy Spawner: Created a system that sends out waves of enemies.
  • Basic AI: Used Unity's NavMesh to make the enemies follow a path from their spawn point to the goal.
  • Player Interaction: Wrote a script to let the player place turrets on designated platforms.
  • Simple UI: Put together a basic main menu to start and quit the game.

It's a straightforward project, but it was a great way to get hands-on experience with some important game development concepts.

Project Information

Category

school Project

Status

Archived

Created

September 18, 2025

Last Updated

September 18, 2025

Technologies Used
Unity
C#
Gitbook

Explore This Project