About Me

Hello, I'm Danny
A software development student at Scalda with Ghanaian–Dutch roots. Born in September 2006 and living in the Netherlands since 2010, I bring a unique multicultural perspective that fuels my creativity and approach to solving problems.
I’m passionate about gameplay programming, engine architecture, and systems development, and I’m eager to learn how to build the tools, frameworks, and mechanics that power immersive games. Through my studies and indie projects, I’m delving into indie software challenges, experimenting with different aspects of game and systems development, and growing my technical foundation.
Curious, motivated, and hands-on, my ambition is to evolve into a professional game developer—eventually contributing to large-scale, high-impact projects while continuously sharpening my creative and technical skills.
Skills & Technologies
Skills I Know Well
Skills I'm Developing
Work Experience
POS Support Intern
Omniboost
September 2023 - February 2024
Key Responsibilities:
- Supported customers in setting up and connecting Point-of-Sale (POS) systems with Property Management Systems (PMS) via the Omniboost platform, ensuring seamless onboarding and integration.
- Authored technical documentation and step-by-step guides to streamline new integrations and improve user experience.
- Provided direct support to resolve client issues with POS systems, troubleshooting and escalating when needed to maintain high customer satisfaction.
- Utilized Python, Salesforce, Confluence, Jira, and the proprietary Omniboost Data-hub to manage daily workflows, assist with technical integrations, and communicate effectively across cross-functional teams.
- Contributed to continuous improvement efforts by sharing feedback from real-world issues and collaborating with product teams.
Technologies Used:
Game & XR Systems Developer Intern
JRCZ Data Science Lab
Februari 2026 - July 2026
Key Responsibilities:
- Developed an open-source Unreal Engine 5 multiplayer plugin (C++) enabling real-time VR networking for educational XR experiences, including full HMD and motion controller tracking replication across clients.
- Implemented dual-mode networking supporting both Epic Online Services (EOS) for global P2P sessions and a local LAN mode, with explicit network state management and dedicated server support.
- Built and maintained a Python REST API (Session Registry) for dedicated server lifecycle management, including session creation, heartbeat handling, player count tracking, and auto-shutdown logic.
- Designed and resolved complex networking bugs, including a VR physics "launch bug" in the custom VrMovementComponent by analyzing depenetration/push-out collision behavior in UE5.
- Authored comprehensive technical documentation, changelogs, and README files across two open-source GitHub repositories used by the broader EduXR ecosystem.
- Contributed to cross-platform deployment, including Linux dedicated server builds and systemd service configuration.
Technologies Used:
Education
Software Developer
Scalda, 2022 - Current
Getting prerequisites for CS
TBD, 2026 - 2027
Computer Science Bachelor
TU Delft, 2027 - 2030